Been thinking about it lately, and I've realized every grappling martial art has some sort of issue regarding self defense. BJJ allows guard-pulling nonsense that'll get your skull caved in in a real fight, much of Judo doesn't work without a gi (+ the higher level Judokas pulling some magical BS just to not land on their back, meaning they could easily break an arm) and wrestling forgets that fights don't stop the moment you hold someone for a couple seconds, they're still gonna be fighting back and trying to bash your skull. So... what is there to do?
(In fairness, this's coming from a dude who's got minimal experience in any of this so feel free to yell at me for being a major idiot. Also these're just ideas)
- Gi-less like wrestling (and some BJJ spots)
- Allows "strikes" (not full bore bashes to the head, more like playfighting strikes), 10 would-be solid strikes that AREN'T blocked mean a win for whoever did them. Notice how I said would-be solid, since I'm not including any weak "I'm in top closed guard, my opponent's pulled me close and I'm doing weak little nothing punches just to do SOMETHING" strikes
- Good self-defense tactics like pulling someone close while on bottom closed guard get rewarded, crappy ones like pulling guard or effectively offering your back get penalized.
- Takedowns VERY rewarded, but only if you end up on top
- Getting OUT / disengaging (not from standing) rewarded plenty
- Training in tight environments often since a lotta times you're not gonna have a ton of grappling space IRL
- Points awarded 3 seconds after the fact (ex. if you land a solid takedown and KEEP top for 3 seconds, points awarded, if it's immediately reversed, no go)
(Man do I sound like a bot lmao, but whatever, yell at me all you want like I said)
Submitted 2026-09-08T17:37:49Z by Lieutenant_Yeast https://ift.tt/H509MOP